Starfield doesn’t do seamless planetary landings like No Man’s Sky, but Todd Howard doesn’t think players will care


Planetary landing sequences are cool to watch (opens in new tab), but in the context of a videogame, the thrill tends to wear off after you’ve done it a half-dozen times or so. Because really, there’s not a hell of a lot actually going on while it happens: You just strap in, hold on, and hope for the best. Because of that, Todd Howard told IGN (opens in new tab) that while Starfield (opens in new tab) will give players an awful lot of freedom, it will not let them fly seamlessly from orbit to surface.

“We decided early in the project that the on-surface is one reality, and then when you’re in space it’s another reality,” Howard said.

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